
Indie game publishing: The 21k+ game problem
Andrew Naicker of Skystone Games has spent 14 years watching the "ship faster, market louder" playbook fail. Here's what he actually builds and what it takes to launch in 2026.
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Andrew Naicker of Skystone Games has spent 14 years watching the "ship faster, market louder" playbook fail. Here's what he actually builds and what it takes to launch in 2026.

Gaggle Studios reveals how they built a party gaming hit and what the game industry can learn from Goose Goose Duck's trajectory.

GDAI's Program Director, Machaiah Kalengada, dives into the unique combination of India's 550 million young gamers and an industry ready to build its own IP. He reveals what's really happening in India's booming game development scene.
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This is where you'll find deep-dive resources and interviews for everything you need to know about the parts of the industry nobody teaches.
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Distribution got democratized. Discoverability got concentrated. GAM3S.GG Head of Operations Eliza Crichton-Stuart speaks out on what that gap means for players and developers, and how to close it.
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MUD1 co-creator Richard Bartle reflects on the origins of virtual worlds, the player-developer contract, free-to-play, pay-to-win, Web3, and why lasting MMOs need purpose before monetization.
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After 15 years and 170M downloads of Magic Jigsaw Puzzles, ZiMAD's Chief BD Officer shares how to protect player trust and lead through fast change.


GDAI's Program Director, Machaiah Kalengada, dives into the unique combination of India's 550 million young gamers and an industry ready to build its own IP. He reveals what's really happening in India's booming game development scene.


Gaggle Studios reveals how they built a party gaming hit and what the game industry can learn from Goose Goose Duck's trajectory.
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Andrew Naicker of Skystone Games has spent 14 years watching the "ship faster, market louder" playbook fail. Here's what he actually builds and what it takes to launch in 2026.


Entertainment licensing isn't a AAA-only game anymore. Xsolla Agency global IP licensing advisor Mark Caplan discusses how mobile studios are sitting on one of the best growth levers in the industry and most aren't using it. Here's what developers get wrong and how the right partner changes everything.
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Players have more to watch, play, and scroll through than ever. They have less time to give any of it. Lexi Sydow, founder of The ATTN Economy, explains why that gap is the real battleground for every game in 2026.

Industry experts
Must-read insights and usable data from the industry's leading experts.
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Eliza Chrichton-Stuart
Head of Operations, GAM3S.GG
Head of Operations at GAMES.GG, a platform building discovery infrastructure across a fragmented gaming ecosystem.
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Richard Bartle
Game Design Professor, University of Essex
Co-creator, MUD1. Author of the first book about virtual world design "Designing Virtual Worlds", New Riders, 2003. Independent consultant, Emeritus Professor of Game Design.

Machaiah Kalengada
Program Director, GDAI
Program Director at Game Developer Association of India, the national industry body representing India's game development ecosystem.
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Shawn Fischtein
Co-founder and CEO, Gaggle Studios
CEO at Gaggle Studios, the creative force behind the hit multiplayer social deduction game, Goose Goose Duck.

Elizaveta Savenkova
Chief Business Development Officer, ZiMAD
CBDO at ZiMAD, mobile games developer and publisher, leading global business development, managing partnerships with industry giants and driving long-term growth initiatives.

Andrew Naicker
Senior Product Manager, Skystone Games
Senior Product Manager at Skystone Games, a multiplatform gaming company built for the world, full-service publisher, and a partner helping independent developers bring their ideas to life - built to last and built on fun.

Lexi Sydow
Chief Analyst & Founder, The ATTN Economy
Co-founder of The ATTN Economy, an independent media company and consultancy on a mission to make the dynamics shaping public attention visible, understandable and actionable.

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