Photo: Fortnite
2. Content as part of the resource cycle
Introduces additional characters or buildings that operate within the game's existing mechanics and economy.
Photo: Empires & Puzzles: Dragon Dawn
3. Content as part of the LiveOps system
Additional characters or buildings become goals within a live operation system, often supported by season passes or trophy road mechanics.
Photo: Fortnite
4. Content as an additional resource cycle
Creates new resource cycles that operate independently or in conjunction with the main game mechanics.
Photo: Homescapes
5. Discounts
One of the simplest ways to create an event in the game is by launching discounts on specific items in the in-game store. This requires a discount mechanism and offer windows to draw the player's attention to the available discounts.
Photo: Monster Legends
6. Offers
Offers are special, limited-time bundles that are often dedicated to specific events and can be used regardless of whether they are tied to a holiday. To implement it, you need the offer and pack mechanism itself, along with a sufficient variety of in-game resources to make the bundle appealing.
Photo: Raid: Shadow Legends
7. Seasons
A season is a complex framework of various monetization and retention mechanics designed to enhance player engagement and demonstrate the value of investing time and money in gaming events.
To create this, you need a mechanism for a seasonal trophy road, which provides players with tasks to complete in exchange for rewards. Offers for season passes and resource bundles that help players complete these tasks should also be included.
Photo: Fortnite
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