But here's what's changing: developers and publishers are starting to sell directly to players through their own websites and launchers. Not instead of Steam. Alongside it.
When studios add a direct-to-player channel, they keep more of each sale, get access to real player data, and build relationships that last beyond a single launch. A hybrid model where Steam handles scale and your own store handles ownership is quickly becoming the standard for modern PC publishing.
Why direct sales matter
Steam accounts for roughly 60 to 65 percent of all global PC game sales. It's the biggest storefront by far. But relying on a single channel comes with risks that grow over time.
When you sell through your own store, you keep up to 25% more of each sale. You collect first-party data about who's buying, where they're coming from, and what makes them come back. You get full visibility into your marketing funnel. And you give your audience a place to find you that you actually control, instead of competing with thousands of other titles for attention on someone else's platform.
This isn't about replacing Steam. It's about making sure the marketing effort you're already doing (social, influencers, ads, newsletters) leads somewhere you own.
"But won't selling outside Steam get us in trouble?"
This is the most common concern, and the short answer is: no. Based on Valve's publicly available Steamworks documentation, selling games through external channels is a supported use case. Let's clear up the biggest myths.
"Selling a game outside Steam will get it penalized." According to Steamworks documentation, Steam keys exist so developers can sell through external stores, bundles, or retail editions. Keep your prices consistent, distribute keys responsibly, and deliver them only after official release. Many developers already run D2C stores alongside Steam without issue.

Building a hybrid model that works
A solid publishing strategy positions your own store and Steam as complementary channels, not competing ones. Steam's reach provides credibility and audience exposure. Your direct channel builds independence, data, and recurring value.
What this looks like in practice: Steam anchors your public visibility. Your store converts attention from influencers, media, and ads into first-party relationships. Each sale on your store can save up to 25% of the game price compared to platform fees. Your site can host updates and loyalty programs that keep players engaged between launches. And because most marketing already happens off-platform, having your own store means those clicks lead to conversions you own.
From our observations, studios that have added a direct store report between 10% and 45% of total sales shifting to direct channels within the first year, with higher retention and lifetime value per player thanks to loyalty programs and personalized offers.
Getting started is easier than you think
Creating your own store doesn't require heavy engineering. Modern publishing platforms let you launch quickly and stay compliant without building everything from scratch.
With Xsolla Publishing Suite, you can set up a fully branded store for a single game or a multi-game portfolio. Add a payment solution that covers 200+ regions and 1,000+ payment methods. Build a custom launcher for betas, updates, and community content. Launch pre-orders and sell game keys globally. The whole setup can be operational in under 30 days with minimal internal dev work.
Whether you're a premium game studio, a free-to-play developer looking to sell virtual items through your own web store, or a publisher managing multiple titles, the tools exist to get started without heavy investment.
Ready to build your own store?
Start building a direct sales strategy that puts you in control. Explore how Xsolla Publishing Suite makes it easy to launch, scale, and monetize your brand alongside Steam.
Or download our full digital guide for everything you need to know about optimizing direct-to-player game sales.Ready to maximize revenue opportunities? Reach out to our experts and learn how to start earning more and spending less.