Yet, beneath that success, a shift is underway. Developers and publishers are rethinking how they sell games, realizing that distribution is not a one-lane road. Selling directly to players through owned websites or launchers is becoming a strategic complement to Steam.
This approach isn’t about abandoning platforms. It’s about building sustainability. When studios add a direct-to-player channel, they keep more of each sale, gain direct access to player data, and deepen relationships that last well beyond a single release. A hybrid model, where Steam provides scale and selling directly provides ownership, is rapidly becoming the future of PC publishing.
The timing is ideal. Legal and regulatory changes, from Apple’s and Google’s new payment rules to ongoing antitrust debates surrounding Steam’s 30% commission, are reshaping digital commerce. Developers now have more freedom and more reason to build their own stores.
Direct game sales are no longer a novelty. It’s the next step in owning the relationship with your audience while remaining fully compliant with Steam’s policies.
Everything you need to know about optimizing direct-to–player game sales, while staying 100% compliant with Steam policies.