Early Steam Screenshot
The dawn of Steam
The Steam PC client was officially released by Valve in September 2003. The initial launch was rocky at first, but over time, Valve worked to resolve technical issues, improve gameplay, and build valuable social community features like a friends list and chat. Encouraged by Valve’s release of Half-Life 2 — which required all players to download and play the game through the client — the number of Steam users rapidly climbed.
By 2005, Valve was negotiating third-party agreements with prominent publishers, adding new releases in well-known franchises and greater value to the service, which drew even more users to create accounts. They also worked to greatly improve the client app’s UX and design from its initial iteration. By 2007, nearly 13 million users had created Steam accounts — and by 2018, Steam boasted over 90 million monthly active users (MAU), a number that’s only grown since.
Challengers rise
Valve was able to successfully develop Steam into a viable platform for many reasons, but the most prominent was the draw of exclusive content that was unavailable elsewhere. Other gaming studios with similar followings for their titles have employed this tactic to develop stiff competition for Steam in the digital game distribution space, relying on the appeal of exclusives to convince players to make the switch for their prized content:
Example of a branded Launcher
Launcher news feed and community forum example images
Platforms do offer some ways for you to communicate with your platform groups, but it’s often restricted to either a news feed or an in-client community forum.
Xsolla Launcher example image
How to unify your player community
So you’re ready to publish your game, and your strategy for distribution is a multi-platform approach. You know that this will fracture your game’s player community, and you’re aware of all of the potential pitfalls that this can create, but you’re intent on doing what you can to maximize your game’s ROI. From a publishing perspective, it seems like there’s little else you can do.
But then, it dawns on you: by and large, so many of the issues that arise from multi-platform publishing could be effectively mitigated if you owned and operated your own platform. If this were the case, all of your players would be housed within the same infrastructure, making it easier to uniformly communicate with, market to, monetize, and accept payments from your entire player community.
You’re also not the first company to have this idea, as many developers and publishers have already developed their own launchers, including AAA publishers like Rockstar Games and Blizzard. However, developing a launcher from scratch requires a large up-front investment of money and time that you don’t have, especially if you’re an indie developer working to get your first title out the door.
But as it turns out, there are some companies that can help you to create and own your own game launcher without needing to develop it from scratch. These companies can license a white-label launcher that you can brand accordingly for your own studio, keeping the conversation and monetization opportunities focused on titles developed exclusively by you.
A launcher that you create would also need to work in concert with existing digital distribution platforms, not against them — tapping into the power of their existing MAUs to find rich veins of potential players without creating an adversarial relationship with key distribution partners.
And of the available solutions out there, only Game Launcher gives you everything you need to execute an effective cross-platform publishing strategy that unifies your player community.
Benefits of becoming your own platform
Xsolla Launcher lets you wrap your games in your own customizable client app that opens first when a player launches any game that it contains through any platform they choose, no matter which platform that player prefers. To enable this, all that your players will have to do is create a unique set of login credentials for your launcher — giving you valuable contact information — and authorize a link between your launcher and their account for their platform of preference.
In other words, you can become your own platform.
When your launcher opens, every player that accesses your game from any other platform will experience the same expression of your studio’s brand equity, delivered with as much visual customization as you like. This way, your launcher is truly branded exclusively for your titles.
Also, as your launcher only contains titles developed and published by your studio, you can effectively cross-promote your titles and drive upsell of new games and DLC from the player communities of your current games. This makes it easy to maximize awareness across whole player communities with demonstrated loyalty for the types of games that you like to create.
You can also:
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