KIB Games: a husband-and-wife team that entered with Gothic Hell: Survivors, a dark action-survival game steeped in Gothic horror, found that doors kept opening. Publishers who attended the showcase followed up. IGN and Famitsu ran features on them. They received a Calgary Arts Development grant. And then came the one that changed things: a prestigious Epic MegaGrant. For a two-person studio, that kind of recognition doesn't just validate the game; it also validates the entire path.
Second Fiddle Studio came in with Grey Wake, an atmospheric narrative exploration game, and a candid admission -they'd spent years getting good at making games and almost no time learning how to run a business. By the end of the 12 weeks, they were in a completely different position. They were fielding calls from publishers and actively negotiating contracts. As they put it, they went from being uncertain about how to sell their game to landing real conversations with real partners.
Will-o-Works showed up with something unexpected: Star Apprentice: Dazzling Danmaku Detective. This game fuses detective mystery mechanics with bullet-hell action in a vibrant pixel-art anime style. The mentorship helped them sharpen their demo, but what they valued most was the clarity it brought to their studio's direction heading into 2026.
Braveshell Studio worked on StormSphere, an adventure game with a painterly art style that immediately stood out. Their mentor relationship became so productive that after the program ended, they hired their Xsolla mentor to continue working together. They're still using the course platform for their ongoing studio development, and they've been leveraging their polished demo to pursue new programs and funding sources.
Neojac Entertainment surprised mentors and peers with how far they pushed Frontier Legends (an open-world Wild West adventure) during the program. What they found most valuable wasn't any single piece of advice. It was known in advance which publishers would be at the showcase so that they could tailor their presentations accordingly.
What comes next
The program proved how effective this opportunity can be for game creators. Studios with strong creative visions but limited business infrastructure can close that gap when they receive the right structure, seasoned mentors, and industry connections.
Scaffold Institute is now planning a larger version of the program, expanding the cohort and refining the approach with mentor matching, content delivery, and the publisher showcase format, based on what they learned from the first batch of studios.
As John Nguyen, Regional Vice President of Xsolla Canada, put it: when organizations collaborate to share knowledge, expertise, and networks, extraordinary opportunities follow.
"Six studios entered a 12-week program. All of them left better prepared. Several of them left with trajectories that had fundamentally changed. The program gave them structure, expertise, connections, and deadlines. What they did with all of that was up to them."
That was always the idea.
Learn more about Scaffold and the Scaffold x Xsolla Game Program at scaffold-institute.com. Head to xsolla.com to discover all the things Xsolla develops to help game developers fund, launch, and scale successful businesses.Ready to maximize revenue opportunities? Reach out to our experts and learn how to start earning more and spending less.