2. Detailed description:
3. Main features list:
4. Quotes from the press or Steam curators who have already seen your game. These quotes or awards will help you prove that your game is worth players’ attention.
It may seem obvious, but these quotes should be 100% favorable – leave any lukewarm or negative feedback on the pages of the journals that published the reviews. Use visuals to break the text into small, easy-to-read blocks – you can craft a real masterpiece if you make GIF-\ files that demonstrate aspects of gameplay to intrigue potential players.
Texts for the Community
Unlike the store page, the texts prepared for your community will be informative in nature. The purpose is not only to attract new followers but also to talk about development news, game features, and everything else that you are ready to share with the fans of your project.
These texts are usually brief – a maximum of one or two paragraphs – and are always accompanied by graphic or video materials. The exceptions are developer interviews or developer diaries that can stand alone. But even in those cases, you’ll often be better off shooting a short video.
The style of the community texts should be consistent with the store page. If your game is full of magic, knights, and role-playing elements, players will be pleased to be called “My Lord”. If the game’s action takes place on a distant planet, you can use this style:
Try to make your fans part of the game’s ecosystem and part of your community. Choose a communication style that matches both the setting and the mood of the game. There’s nothing better than greeting the player of a pirate game with “Ahoy, matey!”
Prepare the necessary texts in advance, place them according to the content plan and check for grammatical errors, typos, and also for style. The manner in which your community manager communicates with the audience should match this chosen style.
Press Releases and Texts for the Press
The goal of any communication with the press is to attract their attention and provide enough material for their publication. At the same time, you should not exceed the standard page size (nobody reads lengthy press releases). The first two sentences should contain the whole essence of your message. After this, you can provide more details. Typically, a quote from one of the company’s executives will come in handy.
Do not forget to leave space for your contact details. Although you can fit everything important into one page, they may need to reach you for further details.
To avoid being called every 10 minutes when the journalist is working on the publication, you can prepare a detailed product reference. This is a document that covers all the important information that will provide them with a full understanding of your project.
If you have an RPG with a huge detailed world, you should provide a description, main factions, plot details, and character bios. Is your game a World War-themed historical strategy? Be ready to explain what inspired your team to choose this setting, which historical battles you recreated, brief historical background, and whether you recreated historically correct units.
In general, this will serve as a handbook for journalists to reference for information about your game. In some cases, developers place such sections directly on their website so that interested players can also get to know their favorite game better, for example, this is what Riot Games has published.
To make these materials easier to use, make a table of contents and place info in thematic blocks so that journalists do not spend hours searching for info.
Texts for Advertising Materials
The main objective of advertising is to attract attention and make the buyer click on a link. This is not about forcing the consumer to buy – you first need them to go to the page where they will see the relevant information and can make an informed decision. That’s why ads often use “slogans” – short phrases that contain a call-to-action and impel players to learn more about the project.
Texts in advertising materials are always clearly associated with the graphic images they accompany in order to create a single, consistent image. A magician throwing fireballs into an enemy horde combined with the slogan “Master great magic and save your people” calls the player to action. A pastoral landscape and a cute little sheep behind a snow-white fence together with a call to “Build your dream farm” makes it clear that there’ll be no war and destruction in this game and attract a specific audience.
Your task is to select the most effective phrases even if they do not reveal all the features of your game. Remember, your goal is to attract their interest and the rest will be done by the game page. Use minimum text for maximum effect and do not forget about stylistic unity.
Gain a Foothold in the Player’s Memory
The information you provide should be easy to digest and remember. We are often fascinated with trailers of new games but sometimes fail to remember their names. We admire a beautiful screenshot but do not fully understand what the game is about other than a gray-haired man cutting monsters into pieces. The information obtained in text form is more likely to be remembered and is easier for us to keep in our minds long term. This is especially important if the release of the product is not coming soon.
Good text is one of the most important elements of marketing that leads to sales, and that’s our ultimate goal. After all, the decision to buy is caused not only by emotions but also by a rational assessment of what the consumer will receive for their money. Simply providing players with beautiful pictures is not sufficient information for them to reach a conclusion.
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