I’ve said a lot about what it takes to pitch your video game and how you can improve your odds of success throughout the process. Ultimately your pitch needs to tell a story; a story about your game, your capability to deliver on its promise, and a story of why this game is not a risky investment.
Above all else, I want to leave you with one last thought — leave a positive impression on the people you pitch. Even if the funding source doesn’t sign this game, the most important part of this dance is developing long-term relationships, building trust, and creating opportunities for future dialogue. Who knows? The parties you pitch may refer you over to another investor. I’ve done this before when a game didn’t fit my organization’s portfolio and I thought it might be a good fit for a contact of mine. If you work hard on your pitches and your interpersonal relationships within the video game industry, you’ll find your way. It’s like the old industry joke says: People don’t leave the industry, they just switch booths at the next tradeshow, or digital conference for the time being.
This article was originally written for GamesBeat. Justin “Dark Yoda” Berenbaum is Vice President of Strategy at Xsolla and GM of Xsolla Funding Club and has more than 25 years of strategic development experience in the video game industry that includes Activision, 505 Games, Capcom, and many others.Ready to maximize revenue opportunities? Reach out to our experts and learn how to start earning more and spending less.