Apple filed a legal challenge to the EU’s DMA in November 2023. Nevertheless, Apple has acknowledged the upcoming changes with the recent press release published on January 25 announcing several updates to App Store policies.
Apple is now offering developers a choice of either keeping the existing business terms of a 30% fee or moving to the new business terms announced in the press release.
Regarding the new reduced rate: Developers must consider if the 0.50 EUR Core Technology Fee annually will positively or negatively impact their business model. Even when combined with a reduced commission, this fee introduces uncertainty. There might be a scenario where a developer experiences an influx of low-quality traffic from user acquisition campaigns that fail to monetize effectively, yet they are obligated to pay the $0.50 fee.
Alternatively — and of particular concern — if Apple alters its infrastructure (as it did in response to IDFA), it may threaten developers’ business models and still require the $0.50 fee for each user acquired in the previous year. This scenario is particularly concerning for publishers releasing free apps — e.g., for community features. On the other hand, accepting new business terms also means that developers can use alternative billing in-app, choose side-loading, and opt for a link-out option.
Unlike Google, Apple requires developers to choose either Apple’s billing system or alternative billing. In the case of alternative billing, developers will have to pay Apple a 10% (or 17%) commission, a CTF, and an additional payment to an alternative billing provider.
Apple’s policies on side-loading state that side app downloads can only occur from alternative marketplaces. In Apple’s terminology, “alternative marketplaces” are the app stores developers must build. To be compliant, app stores will go through a separate entitlement process. Apps will only be available for download on the developer’s official website via Safari (or other browsers) once they implement support for app marketplace download. App downloads directly from the web will not be allowed.
Finally, while link-out options facilitate communication with gamers in-app, Apple requires redevelopers to pay the same commissions on transactions for purchases made after following the link.
Third-party billing: a national example
If Apple’s convoluted reaction to DMA in Europe is a surprise, it shouldn’t be. Look at South Korea’s ongoing dispute about implementing a government-enforced resolution to open App Stores. A pattern has emerged where Apple will implement per-country resolutions uniquely adapted to each local landscape, resulting in similar complexity in other countries and making a strong case for direct-to-consumer relations with players.
Korea’s video game industry monetization and payments have changed significantly, allowing new payment systems (mostly digital wallets) to compete with traditional channels like local credit cards and prepaid cards. A few years ago, paying online without Internet Explorer and plugins installed on a consumer's computer was impossible.
Still, with so many advances in Korea’s ecommerce and mobile transactions space, third-party billing options have only recently opened for developers focused on Korea’s gaming market.
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