A direct channel often begins with a campaign problem, not a strategic decision
Microids didn't begin its D2C work by asking a strategic question. The team began with a much smaller, more concrete problem.
The communications group wanted to run an influencer campaign that converted directly from livestream traffic to sales, using vouchers and time-limited discounts. That kind of dynamic, time-bound conversion mechanic was difficult to run through Steam. Rather than redesigning the campaign around platform constraints, the team layered a commerce surface onto microids.com, and discovered that the same surface was useful for pre-order campaigns for games across their catalog, IP-specific landing pages, and broader catalog merchandising.
The direct channel emerged from an operational need, not a top-down strategy memo. For most PC studios considering a direct channel, the path looks similar: a campaign or experiment that the platform doesn't accommodate, followed by an infrastructure decision that makes future campaigns easier.
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