Image courtesy of Newzoo[1]
When you plan your marketing campaign, be sure to allocate resources to build relationships with video content creators. Steam, for instance, traces your game page views and therefore knows when you are doing a promotional YouTube-Twitch campaign. This is important for sales and will lead to increasing your game page impressions. You could even be featured on Steam itself.
Content creators can bring a loyal audience to you. Getting your game on YouTube or Twitch will help grow a community for your game as well, so it’s important to give out Steam keys to those content influencers and at the right time.
So can you get your game keys to the right influencers? Here is how.
What is Game Key?
While you can send influencers your half-finished build, or even an invitation to your SVN like a repository, there are more effective approaches to promoting your game. For instance, you can set up a Steam page and upload a playable and stable build of your game to Steam, then request Steam keys and give them to content creators. You do not want to upload your unfinished game to a file-sharing server, as an influencer wouldn’t want to risk downloading unverified files. Distributing Steam keys is a comfortable and secure way for both parties to have access to your game.
As soon as your game is uploaded to Steam, you will be able to request Beta keys. This key will allow influencers to download your game and play it, just like retail keys for any Steam product.
The term “Beta” does not necessarily mean Beta version — an alpha build will be fine too. The term “Beta” itself means the product is not yet released but is in the pre-release stage. The influencer who activates a Beta key will see a note that the game is not yet released upon downloading it. You will mostly be dealing with these Beta keys during your promotion campaign.
You should normally have your build at the Release-Candidate stage 2-3 weeks before the release (or Early Access launch). At this point, all your Beta keys will deactivate, and you will be getting Release keys from Steam.
You can find more about Steam keys and how to get them directly from the Steam help page.
When You Should Distribute Your Keys
Some influencers will want to check out your new game as soon as possible, as they want to get some new content for subscribers, but you should carefully plan key distribution.
First, make sure your build is playable and stable. Do not rush with a fresh, raw, or unstable build. Yes, you may impress some audiences with early access, but most people do not like bugged and unfinished games.
It is a good idea to start your key distribution as soon as your build is ready for inspection. This should be done by a person who has never seen or played your game before, which means it should be (mostly) bug-free and have no unpassable situations or dead ends. The game balance may require some tuning but it should be mostly there. As long as you have all your Tier 1 features perfectly done, you may omit the rest of the content with no problems.
Usually, you will have a Beta build 2-6 months prior to release. We recommend launching 2-3 attempts during the Beta stage, and one with Release keys, 2-3 days prior to release, and another a few days after.
Should you present an early prototype to the gaming community via influencers, or go with a more polished and therefore playable beta-quality build? Generally, it is okay to show some early demos, but it should be you, the visionary for your game, who plays through the first time. The goal is to make sure you can present your ideas the way you see it. It is up to you to guide and comment on all the things happening during your game’s very first public appearance. Someone else, even someone that is more talented, may miss the point of your gameplay.
As you progress forward to a playable build or a beta, you may omit that prerequisite.
Here is what your spreadsheet should look like[3]
The next step is a bit complex, but still doable — get those contacts. Most creators are open to your suggestions and emails. You can find their email on YouTube by going to “Channel->About ->Show email”. In most cases, you’ll reach the influencer directly, but sometimes you will contact someone else, like a manager which is okay, too. Some people hide their contact information as they do not like being bombarded with emails. If that is the case, just do a Google search for that channel’s name and you will usually find a personal site or their Twitter account, so you may be able to contact them elsewhere
Eventually, you will end up with a spreadsheet containing a lot of detailed information. This is your ticket to influencers. Use it wisely.
This brings us to the next step — pitching creators.
Conclude your outreach with some info about Steam’s key availability and how you would be happy to send some keys right away. Do not send keys in advance, though, and don’t attach any other types of files, like archives or download links, as you may (and probably will) be blocked.
Do not bomb all your recipients with one generic email, but if you choose to do so, be sure to check the CC and BC (or BCC) fields of your letter. Never use CC. An email even with a BC recipient will be shown with at least two entries, so send that email to yourself, and include the rest in the BC recipients list.
What Outcome You May Get
Since you are communicating with cold recipients, influencers have never heard of you, you should manage your expectations for success.
On rare occasions, you will receive a response where the influencer expresses interest in your game and asks for you to send over the keys, sometimes even asking for more keys in order to do giveaways. This can be very good, but these kinds of outcomes are few and far between.
In most cases, you will simply be ignored. Your email will remain unanswered, and worst of all, unread. You may want to get some email tracking tools, such as Mailtrack. It will let you know if your email has been opened and read. If your email goes unnoticed, it is most likely not intentional, as an average creator gets tons of similar emails every day.
After sending your email, wait 2-3 days, whilst communicating with other YouTubers, and if your email is still unanswered, then revise or rewrite it to make it more attractive. Make the description clear, fun, and even intriguing. Tell them again what makes your game worth playing, talk more about gameplay opportunities, and in-game fun, comparing things to rival games, for instance. However, avoid direct comparisons like “My game is just like this other game, but even better”. Write more about new opportunities your game provides that are interesting for an influencer.
If you aren’t answered in the next two days, just skip that particular contact and go to another. Make sure you mark each and every contact from your spreadsheet with an outcome — whether they answered your mail or not, as this will spare you from duplicating efforts.
There is a third outcome where you will be contacted by the influencer’s manager about paid content. Paid content is just like a regular review or preview but it has a disclaimer that it is a paid promotion. If you have a budget to spare, go for this option, as it will give you the opportunity to set up a desired date and time for that content. This type of promotion is preferable in the final campaign stage, just 2 days prior to and after the game’s release.
Average rates according to Klear[5]
When working with an aggregator platform, you set up the campaign, an audience description, and the amount of your budget you want to spend. The rest is up to the aggregator platform. They will do all the work — finding relevant influencers, contacting them, and securing the payment. Since most of these platforms are not prepaid, you will only be charged for actual content.
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Avoid using tools like Ccsend as your email may simply get sent to the spam folder.
If you do not feel comfortable working with raw sheets, go for Hubspot CRM system. Not only will it do mass sending like Sendpulse, mentioned above, it will also give you very powerful contact tracking. Import your contacts, send them messages, and keep all relevant information about each particular contact — this is what CRM is for. Of course, it is meant to be used by sellers, who provide services over the Internet, so it could be overkill if you are not familiar with a more complicated CRM system.
Ready to maximize revenue opportunities? Reach out to our experts and learn how to start earning more and spending less.