A distinct user flow and its unique attributes reflect how push payments differ from paying with credit and debit cards or PayPal.
Cash kiosks established the push payment model in the CIS.
By 2011, cash kiosks had spread to more than 300,000 locations⁶, allowing unbanked gamers in just about every town to top up their online game accounts when en route to work, school, or the neighborhood grocery store. Over time, banks incorporated the model into their ATMs, and after the spread of smartphones, replicated push payments in their own applications. This made it possible for gamers to conveniently top up their accounts for gaming companies, like Activision Blizzard, Wargaming, and Steam, directly from a mobile banking application on their smartphone. With push payments firmly in the digital realm, the model even found a new home on major social networks, including Vkontatke as of late 2018.
Nowadays, cash kiosks capture 24% of the region’s video game payments, banking applications capture another 7%, ATMs are used for around 3.8%, and social networks account for a lean 0.2% (a sign of infancy, with significant growth potential moving forward). Added together, this means that 35%⁷ of the region’s 2018 gaming revenue — roughly $700 million⁸ — was generated via this unique payments model. Let’s see how you can score a greater share of this growing market by tapping into the advantages that push payments to create within the global video game industry.
There are several ways gamers can make offline and online push payments in the CIS.
A digital menu within a cash kiosk that displays games, companies, and a paid advertisement (top banner).
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