Key Differences | Marketplace | Landing Page | Web Shop |
---|---|---|---|
User experience | Marketplace product pages are most often built from templates based on the platform’s overall branding and visual style, not the game’s. | Landing pages are also primarily built from templates with some customizable aspects, but they lack seamless navigation and a compelling user experience. | Web shops are fully game-branded based on players’ needs. Basically, your Web Shop is an extension of your in-game store. a crucial success factor for D2C operations. Giving players seamless transactions and fun ways to engage is key to web-based sales. |
Distribution | Typically, a marketplace page can live anywhere in the broader marketplace, which helps generate traffic but fuels competition over user acquisition. Your game is one of many. | Standalone landing pages are a game-branded store with limited functionality where players can purchase in-game items. | Web Shop is a unique, game-branded digital store built with a direct-to-consumer strategy, where you build long-term interaction with your players through promotions, discounts, and loyalty programs. |
Audience | Limited to marketplace users. | Game’s current players. | Game’s current players. |
Marketing | Provide marketing support with sponsored local campaigns that attract new paying players. | All marketing efforts are the developer’s responsibility. | Sponsored retargeting campaigns. Additional marketing support depends on the possibilities of your web shop provider, and can include sponsored retargeting campaigns, social media, etc. |
Data ownership | When players purchase from a marketplace, it owns their data. As a result, you have little visibility into understanding audience needs and limited opportunity to influence metrics and revenue. | Data ownership is based on the provider’s contract. | As the game developer, you own all the data a Web Shop generates. User data is vital for personalization based on user segment preferences, marketing campaign purposes, and effectively analyzing your web shop’s capabilities and efficiency. |
Catalog | Top-up pages usually contain only currency packs with some added value. | In-game catalogs may be transported but are usually limited to currency packs. | A Web Shop’s catalog typically holds many offers, including unique bundles, free items, currency packs, subscriptions, and much more. |
Direct player interaction | In a marketplace, there is no direct communication with players. Depending on the marketplace, there may be limited access to user data, but with no way to influence future metrics. | Most landing pages have limited direct interaction with the players. | Web Shop includes a wide range of user interaction tools, including emails, push notices, and direct message communications. |
Functionality | A stand-alone marketplace page has limited first-purchase features — like discounts and vouchers — to effectively manage engagement, retention, and personalization. A top-up landing page option has no features specifically focused on user retention. | Simple landing pages have limited features for engagement and retention - mostly discounts, bonuses, and cash-backs. | A robust web-based selling solution like [Xsolla Web Shop](https://xsolla.com/mobile-web-shop) provides game LiveOps monetization tools and personalization. Features like free items motivate players to stay, or a rewards system can boost LTV. These retention mechanics make it easier for users to adopt the attitude of “the game is where I play and the web is where I pay.” |
Personalization | None. | None. | Web Shop features allow you to create personalized offers that resonate with different customer segments - including “secret” shops tailored to specific cohorts. |
Scalability | None. | Depends on the provider. Some do allow landing pages to scale up to the functionality of a Web Shop. | Xsolla Web Shop is continually undergoing enhancements and performance improvements with new features and LiveOps. |
Long-term growth and revenue | Marketplaces are similar to “long-tail” retailers - primarily focused on fast launches and quick revenue, relying solely on local payment methods and less value-rich offers. | Landing pages are focused on getting up and running quickly and instant revenue generation, with no long-term monetization strategy. | Web Shops are laser-focused on long-term interaction with players (driving engagement and retention) to boost revenue, AARPU, and LTV continually. |
Geographic reach | Marketplaces primarily focus on emerging markets but offer weak coverage of payment methods - specifically for credit card users. | Worldwide. | Worldwide. |
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