Overwatch’s new inclusion of Ramadan lantern sprays is a good example. Spearheaded by Nazih Fares, the added sprays were appreciated by a big chunk of Overwatch’s Muslim community. Although Blizzard had the resources to hire a consultant (if they didn’t already have a full-time employee to ask), and it’s recommended by Osama Dorias in his 2018 GDC talk about Muslim representation in games to hire someone for research, the same information can be supplied willingly by your Muslim fans.
Consulting your fans about cultural inclusion is an effective, cheap, and appreciated way to positively represent a group of people without fear of offending them.
Developing trust and understanding between your studio and your community is a great way to develop player advocacy. Your community already wants your game to be great, and allowing them to help with that strengthens their appreciation for your game and showcases your studio’s attention to its fans.
If a feature proposed by a user is getting a lot of attention, you might be able to implement it to earn a few brownie points among your players. It’s impossible to make everyone happy, but when a feature is requested and backed by many people, look into it. This goes for the technical side of things as well. If a large pool of your users are on Mac or Linux, you have a new market to explore.
The Problems With Not Having Community Management
If you don’t have community management, not only will you miss out on the marketing potential, you’ll lack the ability to respond to criticism, hate, or suggestions. Whether or not you have a community manager, your community can turn against you for any number of reasons, so it’s wise to have the structure and preparation of proper community management.
Studios of any size experience backlash or concerns, and how they handle the situation usually makes or breaks their reputation. It’s no guarantee that having a dedicated person or team will solve all your community-related issues (as even AAA titles have suffered due to the mishandling of public issues), but proper community management mitigates the risk and gives you tools to deal with negativity.
Community management is a delicate balancing act between improving the public perception of your studio and keeping your community friendly and safe. Dropping the ball on either can spell disaster for your game or studio and often go hand in hand with each other. If the story gets out that someone in your community is being bullied, it can be taken that your studio tolerates this behavior at best, or encourages it at worst. If crowds of people are speaking ill of your studio, and you don’t deal with the negativity in a professional way, you will seem unattentive or apathetic.
Now that we’ve covered the benefits of having a community, it’s time to start one. Chances are, your game or studio already has a community per se, but it’s up to you to wrangle your fans into a controlled and safe environment.
Whereas on their official Twitter account, to a broader audience, they lean towards using more neutral and official wordings for the same game.
Remove threats fast and often. Vigilant moderation is important, as it adds meaning and importance to your guidelines. If bad behavior isn’t immediately removed, your community might see that behavior as acceptable or call you out on double standards.
Dealing with Negativity
If you’re faced with public outrage over an announcement or update, apologize first before offering explanations, excuses, or fixes. Acknowledging you were wrong about something is empathetic and human, and starts off the dialogue between the offended person as friendly and understanding.
This way, you’re able to work out the issue with the person, and they will feel validated. When companies rush to release official statements defending their choice, it rarely turns out good. “We’ve offended our community, and we’re working towards a solution, stay tuned for updates on the issue.” for example, is a simple and unoffending apology that buys you more time, while immediately acknowledging and addressing the issue. Do whatever is needed to remedy the situation — consult the relevant parties or hire help — but at least you will have time to think before you act.
In a case covered by Leigh Alexander of Gamasutra, Mitu Khandaker of the game Redshirt faced a backlash from one offended user after a few negative interactions within the game. Mitu first apologized, then explained her design decisions while providing a solution for the player at the same time. Mitu even received immediate claims of over-sensitivity and backpedaling, but her decision to both elegantly stand by her game while making it a safer environment for the player in question didn’t go unappreciated.
In this case, Mitu did everything right. First, listen to the critique and apologize. Next, explain your side, not defend it, then immediately provide a way to fix the situation. That way, no one’s experience other than the affected players will be affected, and the player will feel listened to.
When facing negative criticism, be careful to avoid removing it outright, for any reason, as it may come across as censorship. Remove posts if they break rules, not if they hurt your feelings. Establish clear guidelines as mentioned, and explain why a controversial topic was removed. If it warrants it, talk to the person in question, let them revise their use of language or subject matter, and let them post their argument again so it won’t be removed. It’s important to be transparent with your reasonings and actions.
It’s bad for marketing if your players act poorly to each other or to other communities, so set clear guidelines and don’t be afraid to remove people if they break the rules.
At the end of the day, these are real people. Make sure you’re facilitating a healthy and friendly community, be reachable in case harassment is occurring, and listen to feedback.
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