Teams with a lower budget might not be able to afford a fancy trailer, but there’s plenty that these studios can still do. It’s vital to have some marketing assets to go along with opening pre-orders. Maybe prepare a version of your game’s cover art or produce a video to showcase your game and the fact that pre-orders are available, as well as what pre-order bonuses are available. For smaller studios, it’s especially important to actually tell people which storefronts your game is available on. Don’t assume that people will know where to find your game!
For last year’s Call of Duty: Modern Warfare, Activision offered those who pre-ordered the game early access to the open beta, as well as exclusive bonus digital items for use in the title. The company also offered a character skin for the previous Call of Duty title’s battle royale mode. Not only was the publisher trying to reward people for pre-ordering once the game came out, but they were also giving them something to enjoy beforehand.
More recently, CD Projekt RED has opted for both digital and physical pre-order incentives for its eagerly-anticipated game Cyberpunk 2077. The below image is from a trailer shown at E3 2019, during which the company announced the game’s initial April 2020 release date, as well as showing the pre-order incentives at the same time.
There are also plenty of options available for games with lower budgets when it comes to pre-order bonuses. During your title’s development, you’ll no doubt have created plenty of assets that can be turned into a pre-order bonus. For example, in-game music can be repackaged as an original soundtrack, and concept art or character renders can be repurposed as an art book.
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