Courtesy of Visual Capitalist
Listener count will determine your income. With Google Play Music — on the middle of the spectrum — it takes over 217,000 streams to earn one month’s minimum wage. This amounts to approximately $1,472. If your prior games have any nostalgic clout, their original soundtracks will likely draw a larger crowd (and more listeners). That’s not to say you need a Jeremy Soule level score, but achieving success similar to Celeste’s could be very profitable. Games like Chrono Trigger, Crypt of the NecroDancer, Stardew Valley, and Undertale are also renowned for their soundtracks. The trick is having a soundtrack that pulls at the heartstrings and transcends your budget. If you’ve accrued numerous downloads from prior games, those soundtracks might be good starting points. Bigger composers will draw more listeners as well.
Note that portions of these profits will go to your composer if you’ve hired outside talent. Composer or freelancer ownership rights might prevent you from uploading their work. You’ll have to affirm who holds these rights before publishing publicly. Music can often be challenging to sell. Many developers favor custom music, and games that don’t launch publicly are commonly music-free since composition is a final step in the process. Conversely, sound effects are an easier sell, since they’re needed early on. Remember that you’re competing against a deluge of similar assets.
However low the income may be, does not mean it’s not worth the effort. Spotify and its competitors help you make money _passive_ly. Post your music, watch plays counts climb, and shift your focus to high-earning outlets. DIY Musician offers a great tutorial on playlist submissions here.
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