All the knowledge you need for building a successful gaming business across payments, sales, commerce, and community growth. Stay up to date on the latest industry trends and get valuable info for every stage of development.
How to pitch your video game to publishers, venture capitalists, and platform holders
Equip yourself with the most effective pitching techniques and tools to secure funding for your game, whether you're pitching in person or virtually.
Funding 101: The Impact Of The Vertical Slice
How to craft a polished gameplay segment and showcase your game's potential.
5 Contracts Every Game Developer Needs
Game development goes beyond coding, keep in mind these essential contracts to build successful partnerships.
How to successfully crowdfund your video game
Take your game from concept to reality with this handy guide on tips and tricks to navigate crowdfunding.
Xsolla Funding Expands Accelerator To Empower Game Developers
The newly upgraded initiative opens doors for developers with enhanced educational and funding opportunities.
Access Government Funding Programs For Your Games
A curated list of government funds and programs for small- and medium-sized studios seeking funding opportunities. Last updated: September 2023.
Xsolla Accelerator helps independent studios kickstart their industry success
How Xsolla’s early-stage funding and education program supported up-and-coming developers with their launch.
5 Tips for Creating an Effective Video Game Trailer
Build a secret weapon to capture player attention and skyrocket your success.
How to Work With Investors: A Video Game Funding Guide
Finding an investor can be challenging, but once you do, our guide can help make sure you maintain a strong relationship with them as you develop your game.
Pitching Your Game: The Essentials You Need to Know – Part 2
Preparing a pitch may not be as exciting as game development, but the more work you put in up front, the more likely it is that you’ll reach your goals later. I suggest that your pitches contain the following...