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CLOUD GAMING

BRING YOUR STEAM GAMES TO THE CLOUD

Upload your Steam game to the cloud to reach more players and unlock a new pay-as-you-go monetization method.
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GO BEYOND HARDWARE AND BUDGET LIMITATIONS

20%

Increased lifetime revenue from more players that can experience your game

<1%

Of Steam players use the latest GPUs

700+

Payment methods and 130+ currencies across 200+ geographies

64%

Of cloud gamers play twice a week and may prefer a pay-as-you-go model
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HOW TO ADD YOUR STEAM GAME TO THE CLOUD

Follow these steps to add your game to Xsolla Cloud Gaming, reach more players, and earn more revenue.

Step 1

Does your game meet these requirements?
  • Compatible with:
    1. 1
      Vulkan 1.2 standard, or
    2. 2
      OpenGL 3.x or 4.x standards, or
    3. 3
      Direct3D 9/11/12 and in line with latest WINE/Proton standards.
  • Supports running on a third-party domain, behind the NAT (without static IP).

Step 2

Prepare a DRM-free game build:
  • Archive with game build must contain an .exe file compiled for 64-bit Windows or Linux build of the game and must support fullscreen mode.
  • The size of the unpacked archive must be less than or equal to 150GB.
  • Compiled game build must include all third-party dependencies.
  • If you require authorization, be prepared to get a jwt_token as a command line argument.
  • If your game requires arguments to run, please specify or create a command line file (.bat for Windows, .sh for Linux) to run.

Step 3

Sign up for Publisher Account to get a merchant ID. You will need to provide the email you signed up with or the merchant ID in the next step.

Step 4

Complete the onboarding form below.

*Your media kit will be used to build a direct-to-consumer landing page and must contain the following:

  • Favicon 32x32 (ico or svg)
  • Publisher Logo should be 2x (100px)
  • Video - (16:9 webm)
  • Image - 1920x1080 (16:9, png or jpg)
  • Page background - 3840x2160 (16:9, png or jpg)
  • Game logo (max height 50px or 2x)

Step 5

You’re done! Xsolla will validate that your game build can be uploaded to the cloud and reply with an ETA for your launch and the next steps.

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