In 2016, Epic Games wanted to open up their Unreal Engine Store to unbanked and underserved game developers. Years later, the world changed in a Fortnite.
When PlayerUnknown’s Battlegrounds (PUBG) entered early access beta in spring of 2017, they wanted more pre-order options for players looking to lock and load.
To sustain its successful Life is Feudal franchise, the team at Bitbox needed a way to accelerate early adoption of Life is Feudal: MMO during its closed beta.
After successfully crowdfunding development for Phoenix Point, the Snapshot Games team needed some additional support to keep their momentum going.
After self-publishing Dauntless’ closed alpha, Phoenix Labs needed a way to build greater momentum for distribution without the use of a third-party digital marketplace.
Woozworld, Inc, knew they could increase Woozworld conversion in new regions less reliant on credit/debit cards, but didn’t have the tools. Teaming with Xsolla let them meet several tricky challenges with a single product.
By searching for more secure credit card processing, the team behind SMITE found what they needed, plus more — access to localized alternative payment methods.
Twitch needed a partner to help expand their available payment methods in all regions beyond just PayPal and major credit cards.
In looking for a payment processing and physical distribution partner, Atari needed someone who could meet their Speakerhat’s specific criteria hand-in-glove.
The Lord of the Rings Online (LOTRO) was already a massive success, but could still reach more players worldwide who relied on alternative payment methods.
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