The FACEIT team knew they needed to offer more payment methods and subscription plans to draw PvP gaming fans to their platform. Before long, the competition couldn’t keep up.
Once Atomic Heart’s whimsically nightmarish trailer piqued the gaming world's curiosity, the team at Mundfish knew they needed to capitalize on the attention — and fast.
In 2016, Epic Games wanted to open up their Unreal Engine Store to unbanked and underserved game developers. Years later, the world changed in a Fortnite.
When PlayerUnknown’s Battlegrounds (PUBG) entered early access beta in spring of 2017, they wanted more pre-order options for players looking to lock and load.
Woozworld, Inc, knew they could increase Woozworld conversion in new regions less reliant on credit/debit cards, but didn’t have the tools. Teaming with Xsolla let them meet several tricky challenges with a single product.
After self-publishing Dauntless’ closed alpha, Phoenix Labs needed a way to build greater momentum for distribution without the use of a third-party digital marketplace.
Twitch needed a partner to help expand their available payment methods in all regions beyond just PayPal and major credit cards.
By searching for more secure credit card processing, the team behind SMITE found what they needed, plus more — access to localized alternative payment methods.
The Lord of the Rings Online (LOTRO) was already a massive success, but could still reach more players worldwide who relied on alternative payment methods.
In looking for a payment processing and physical distribution partner, Atari needed someone who could meet their Speakerhat’s specific criteria hand-in-glove.